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v0.3.2 — Phase 3: Live-Ops Framework, Dev Console & Offline Overhaul
Version 0.3.2 • November 16, 2025
Dev Notes
Comprehensive Phase 3 update introducing live-ops event foundations, in-game developer console, enhanced offline progress with detailed summaries, local analytics tracking, and extensive UI/UX refinements including unified backgrounds and reduced button glows for a more premium, polished experience.
- Live-Ops Event Framework — Complete event system infrastructure with event types, rewards, conditions, and automatic scheduling
- Event UI Components — EventBanner and EventsPanel components with auto-hide when no active events
- Event Utilities — Helper functions for active/upcoming events, multiplier calculations, and time formatting
- Developer Console — In-game dev tools panel (dev mode only) with state inspector and command execution
- Dev Commands — Add resources, unlock achievements, simulate ticks, reset FTUE, and manage offline timers
- State Inspector — Real-time view of resources, generators, upgrades, achievements, settings, and debug info
- Announcements Page — Dedicated /announcements route with priority sorting and visual cards distinct from patch notes
- Enhanced Offline Progress — Detailed summary modal showing time away, creds gained, awards gained, top generators, and achievements unlocked offline
- Offline Achievement Support — Track and display achievements unlocked during offline periods
- Local Analytics Layer — Privacy-first analytics tracking sessions, clicks, upgrades, prestige, and page visits (no network calls)
- Analytics Storage — Efficient localStorage-based analytics with session management and interaction heatmaps
- Background Gradient Unification — Eliminated hard seams between sections with unified fixed-attachment gradient system
- Refined Button Glows — Reduced glow intensity (12-16px radius, 0.25-0.35 opacity) for cleaner, more premium appearance
- Ad Integration Cleanup — Removed all placeholder ad containers and dashed rectangles, added Google AdSense auto-ads script
- Seamless Section Transitions — Made page sections transparent to work with unified background gradient
- Save State Migration — Added v0.3.2 migration support ensuring all previous saves load without errors
- Backward Compatibility — Auto-upgrade missing fields while preserving all user progress from older versions
- QOL Polish Foundations — Scaffolding for tooltip enhancements, history logs, and audio system
- Enhanced Modal Animations — Staggered entrance animations for offline progress breakdown cards
- Top Generator Tracking — Display which generators contributed most during offline periods
- Session Analytics — Track session length, clicks per minute, upgrade choices, and FTUE drop-off points
- Dev Console Shortcuts — Quick access to common development tasks via keyboard-friendly command panel
- Event Multiplier System — Support for production, award, prestige, and cost multipliers from active events
- Announcement Priority System — Important announcements highlighted with visual badges and accent borders
- Fixed Gradient Backgrounds — Prevent gradient cut-off on tall screens with proper attachment and sizing
- Theme Compatibility — All Phase 3 features fully compatible with all 10 theme variants
- Performance Maintained — No regression in game tick rate or UI responsiveness with new features
- Mobile Optimized — Dev console, announcements, and offline modal fully responsive on all devices